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What is the last video game you played?


Quintus

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No. Remember what the great and mighty Maximus once said: "What we do in life, echoes in eternity".

Remember what Kirk said on Regula.

"How we deal with death is atleast as important as how me deal with life"

The fight between these 2 titans would be nothing short of spectacular / hilarious. Either way would do.

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I found this website, emulating an insane amount of 8 and 16-bit classics and even arcade coin-up games.

http://game-oldies.com/

Fun to revisit some of my faves on the Sega Mega Drive (aka Genesis).

The big thing is that the emulation is done on the fly in Flash and 100 % faithful to the original.

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Well, I played Drakengard 3. an hack and slash action RPG

Problem is the final boss was a 8 minute "guitar hero" type rhythm game. What a fucking joke.I read the developpers made it on purpose to piss off the player For the first time ever I quit and watched the end on YouTube

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I have yet to buy it. I may wait for the first patch and retail discount

My next game is probably Far Cry 4 since a friend lent it to me

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Every game has a day one patch these days. Bloodborne had one but I don't see anything that needs to be fixed aside from the loading times and frame rate drops, which I don't think can be fixed through a patch.

It's the first Souls game that I feel like I can actually succeed in, but I'm hitting a brick wall with this boss fight I'm on.

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It's honestly not that bad. So far it's never happened during a fight. I think it might happen when you walk into a new area and it's loading while you're walking. It's very brief and very slight, but it's there.

wait, your actually playing this

I bought Demon's Souls and Dark Souls, and the only reason I didn't get Dark Souls 2 was because PS4 was already out. This game is a lot more playable, in my opinion. It's just as vague and essentially has the same mechanics, but the action and pacing are so much faster and interesting.
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You're talking about frame rate drops there, Koray. Apparently they do happen but they're not as frequent as they might have been. I'm talking about frame pacing, which is normally a bug. Destiny shipped with it but Bungie patched it out on the PS4 version (the issue still persists on the Xbox platform for some reason). Frame pacing (visual stutter at 30fps) is crippling to me, I can't friggin' stand it.

If they don't patch that shit out I'll never touch Bloodborne.

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I tolerated pretty much every frame rate problem on the PS3 so I'll be ok

Demon's souls and Dark Souls slowed to a crawl sometimes, so Bloodborne can't be as bad as that

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Is tolerating low frame rates something that console players are still supposed to need to do? I thought every game was lovingly optimized for the hardware, making every game play flawlessly? It's the PCs that are supposed to have horrendously bad frame rates because they're so unstable and difficult to use.

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Well, it's still a better overall result than dealing with PC issues I think

At least I don't have to fuck around for 5 days to figure out what shadow details I should set, or AA and AF settings

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I've never needed to do that. My card's good enough that it detects it can use Ultra Settings, and I'm off to the races. AA and AF don't really phase me, so if gameplay suffers, I turn them off or down.

Example. Skyrim's not a new game but it's pretty demanding graphics-wise. Right now, it says it's set to Ultra High settings. 16:9 Widescreen, because my monitors are WS. Resolution's maxed at 1920x1080. Antialiasing's maxed at 8 samples. AF's maxed at 16 samples.

Whew. All that fiddling with settings took longer to type than it did to figure out. I better go lay down, I'm exhausted.

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The lowest I'll go is 30fps. Any lower and I don't play it. In 2015 jerky frame rates are unacceptable.

Well isn't every game at least 30fps? I understand there are drops and such but I've never heard of a game being natively below that standard. What I don't like are the bullshit artistic excuses for it. I read that the game director said that 30 frames is better for action games and that's why it isn't 60.

Lee, I still don't quite understand what you mean by pacing. Is it similar to screen tearing?

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Dark Souls had frame rate dips where the screen slowed to a crawl...so it was surely lower than 30fps at times.

That's true for most xbox360/PS3 games I played anyways .I think it's a memory problem because sometimes re-loading the game would fix these issues

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Yeah frame rate drops occur when too much is happening on screen. That's the reason why I'm like insanely excited for a next gen Fallout. The console will actually be able to handle the scope of the game.

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Yeah I saved every 10 mins in that game cause it'd freeze my PS3 every hour. I even ran into a game ending glitch with one of the main story quests and hadto start over. Even with all those performances issues is still remains one of my favorite games of all time.

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The lowest I'll go is 30fps. Any lower and I don't play it. In 2015 jerky frame rates are unacceptable.

Well isn't every game at least 30fps? I understand there are drops and such but I've never heard of a game being natively below that standard. What I don't like are the bullshit artistic excuses for it. I read that the game director said that 30 frames is better for action games and that's why it isn't 60.

Lee, I still don't quite understand what you mean by pacing. Is it similar to screen tearing?

Whether it's visual fluidity or controller response, we keep coming back to the importance of consistency - and that can apply just as much to a locked frame-rate as it can to a fully unlocked game. Killzone Shadow Fall's 30fps mode is pretty much the perfect implementation - your screen updates 60 times a second, with the game updating on every other refresh. The thing is, not every 30fps game times its updates in the same way. In many titles, the pacing of the frames is off-kilter - some arrive in 16ms, others at the required 33ms, but a few more taking a full 50ms to display. The end result is that despite a measured reading of 30fps in our analysis tools, we don't get the flawless consistency we want.

We first observed this in our initial coverage of Need for Speed Rivals, where the original release struggled to deliver frames with the proper cadence. While Ghost Games was quick to address this flaw in a patch, frame-pacing remains an issue in a great many other 30fps titles.

http://www.eurogamer.net/articles/digitalfoundry-2014-frame-rate-vs-frame-pacing

It basically means that for every other frame there can be the chance of a duplicate frame being displayed, which basically translates into perceptible 'judder' even in a locked and supposedly smooth 30fps. Some of us are more sensitive to the judder than others. I'm very sensitive to it. I'm my experience people who play lots of content on capable PCs before moving 'back down' to console gaming tend to notice poor performance much more than console gamers who have never really known any different. But sub 30fps performance is a big problem for many gamers.

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Personally speaking, it's only a problem if my enjoyment of the game suffers, in other words serious slowdown or lag, like a previous build of Far Cry 4, with the heavy stutter. It has since much improved and I have an overall very fluid experience. A couple of frames here and there has never bothered me.

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I read that the game director said that 30 frames is better for action games and that's why it isn't 60.

If you're playing a first person shooter, you basically want 60+ fps, with a worst case of 30. That's why CRTs are still used by pro FPS players, because their refresh rates allow you to take advantage of the higher FPS.

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Personally speaking, it's only a problem if my enjoyment of the game suffers, in other words serious slowdown or lag, like a previous build of Far Cry 4, with the heavy stutter. It has since much improved and I have an overall very fluid experience. A couple of frames here and there has never bothered me.

Well, unlike fps dips, bad frame pacing is constant. It's always in play - think 'micro-stutter'.

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Also, does anybody know if Assassin's Creed Unity still sucks?

I assume you're talking about technical performance? I never had a single issue on my PS4, and apparently all those glitches and problems were only for PC gamers who illegally pirated the game and didn't have access to the day one patch.

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They patched it with slight performance improvements but on PS4 the frame rate is still very bad whenever in crowded areas. I won't play it.

Rogue looks decent though!

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I'm not sure if I would find that unplayable. I probably already play games like that without minding. I honestly don't know, I've never measured my fps so I don't have a frame of reference. Game play wise, it just looks like someone put the game camera behind the player character in something like Diablo II, and that type of game bores me pretty quickly. (Nah, I'm just not that good because it needs hours to get good, hours I don't invest.)

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Apparently plenty are fine with it. Console gamers, mainly.

I beat the first two bosses tonight and progressed to a new area and the lag here is now at an unacceptable level. Just when the game was getting good!
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I just picked up Alien Isolation plus the two Nostromo DLCs for less than $20. Those are the only DLCs that I wanted, time trials don't interest me yet. Not bad, not bad at all.

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Hope you have as great an experience as I had on PS4. Stellar game IMO.

If you want more value for money, the survivor mode DLC (the more expensive ones) are fun and give more replay value than both Nostromo DLC which are terribly short, but cool for obvious reasons.

You get only one survivor map in the base game, so you can get an idea how it plays.

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I'll pick up Alien Isolation with its preorder DLC for under £15 via Steam in about 6 months time.

I just picked up Alien Isolation plus the two Nostromo DLCs for less than $20. Those are the only DLCs that I wanted, time trials don't interest me yet. Not bad, not bad at all.

A fine prediction!

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