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Everything posted by Giftheck
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Depends. It could be we get no new Prequel Music whatsoever.
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Yeah, we have the PS2/PSP files, but it didn't contain everything in the PS3/XBox360/PC version.
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There's absolutely nothing new in it. I have the XBox360 version, and it uses the exact same tracks as the first two games, with the exception of Revenge of the Sith's chapter, which now uses the Revenge of the Sith album.
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I hope so. But then that would make this thread redundant mostly.
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It's probably fake as not even the official website has it. In the ROTS game, I think I hear the clean transition for the released and unreleased stuff in The Battle Begins in one of the cutscenes. I'm also certain that the note is quite long.
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Crash Landing? Don't you mean Anakin's test? Giving a few listens, I have to agree now that there is definitely an edit in Anakin's Test, but there's not enough of the original material to make an accurate edit between the UE and the game stuff.
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Then I reckon this was possibly a choice Williams made. Perhaps he felt it was better? In any case as we don't even have the full 'other' version of the cue, we can't be sure.
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Perhaps the missing bit goes before this bit.
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In my edit, I used that TFU opening just for the first note (as it's a different take, as is most of the music used in the video games for whatever reason). Of course, there's also the bit in "cut_4_3aintro_m" in the Obi-Wan game that we haven't figured out where to place yet either. I'd love a good look inside Rage of the Wookies but I don't have it, so I can't make an analysis of the material. If somebody else could/has, that would be good.
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Whoops, I meant disc 2 - Anakin's Test. Let me rectify that. As for Crash Landing, I'm positive that's where those piccolo/flutes go because not only are they used in the TPM video game, but they're also used in one of the TPM trailers too. For certain, they do not belong on Qui-Gon's Noble End, else John Williams would have included them in the album.
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I've done some research on the UE. I have managed to reverse some parts of the speed-edits (where Lucas decided music was too fast or slow). So far, this is what I came up with: D1 T4 - 0:57.5-0:58.5 is changed in speed, as is 1:03-1:04. D1 T5 - Speed is wrong between 1:03.5-1:05 D1 T12 - Opening measures are altered with reverb. Why, I have no idea. I'd advise using the Clean opening found in The Force Unleashed "music_csPL001_01_02.flac" D1 T13 - I don't need to tell you what's wrong with this track. The ending third is all slowed down horribly. Thankfully I've reversed that (as best I could). D1 T15 - Small tiny bit missing from the middle of the cue. Doesn't really matter but if you listen to "Qui-Gon's Noble End" (Album track 15, I believe) you'll notice this bit is slightly longer. D1 T16 - Not sure about this yet. The opening measures could have been sped up. The video games use a slower-tempo version. D1 T31 - Horribly altered. The DVD and album makes use of a loop (I've told you this before) but anotehr take actually has a clean reprise of the Flag Parade theme. D2 T1 - Looped at the beginning. D2 T2 - Opening measures are shortened in favour of a loop, but the rest can be found in BF2. D2 T7 - Opening measures are looped. Possible missing segment in Obi-Wan game? D2 T26 - Picollo/Flutes missing from beginning of Crash Landing cue. Can be heard in TPM game and in trailers. D2 T27 - Picollo/Flute openings in the wrong place. 1:28.5 is cut short, and all use of this percussion is reverbed to cover the edit. D2 T31 - Missing choir in parts. I'm not even attempting to show what I found in the messy Battle of Naboo, as it's mostly already figured out anyways.
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And it's in stereo so we now have most of the Ambush on Coruscant cue cleanly. What about other videos? Anything we don't have in them?
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Williams is still listed as composing DH on the film's article. It makes no mention of Hans Zimmer. There's also no source for Hans Zimmer's supposed composing of DH.
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It's been known for a while. But it has no clean opening/ending, just like the OST, so I'd suggest if you use that, use the clean opening and ending from the TPM game "sqsidiousmood". That and the UE is condensed down, obviously. Has anybody noticed in Republic Commando that Jesse Harlin does a new version of the "Drums Insert" cue? Two versions - one closer to the original, and one with snares.
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Well, after examining all of my source files for AotC, I found these (although you probably know this by now): There's a clean opening to "The Homestead" but no clean ending to "The Tusken Camp" that I know of. If there is, would somebody point me in the direction of examining it? Both ingame_00024 and the AotC Music Video contain the clean ending for Finale. AotC Music Video also contains a partial alternate for Finale, suggesting that the end half of Finale was combined with a new composition which includes the Imperial March. The end of the "Captured" segment (the ending to "Conveyor Belt") is spliced in the film to contain the ending to "New Authority". The true ending for this piece is found in "Count Dooku's Offer" (found in BF2). I did post a video with this ending restored to the film but I won't post the link. We all know the Conveyor Belt sequence in the film is a 'musical' mess. But we haven't identified the small bit at 2:22.5-2:23.5 (film version timing), also known as "Padme falls into the vat". I've tired many suspect pieces from TPM and AotC, heck I even tried some from the OT, but nothing matched this. What I'm wondering is if it were a part of the original Conveyor Belt cue, but that bit is still missing. The unaltered opening to "Yoda Strikes Back" is in Bounty Hunter, longer and minus the timpani hit intro, synth voices and loops. Pieces I'm missing (but know they exist): Clean ending for The Arena. That pretty much sums up my review of the AotC material I have at the moment.
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Nothing new in Renegade Squadron, it's all the same material as in BF2. HOWEVER, I think the Renegade Squadron rip sounds a little better than some of the files that came from my PS2 rip of BF2.
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I'm giving a listen to a rip of Renegade Squadron to see if there's new music in it. So far it's the same as BF2, however.
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I guess. But in 1996 (according to the back of the JW Greatest Hits) LSO recorded the Star Wars Main Titles, and it was in the same vein as TPM.
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That's bad news. I've just given a listen to his "Great Fantasy Adventure Album" and I loved the orchestral versions of the Terminator and Total Recall themes he did.
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Well, Williams just said, "Have your way with the TPM music" for the bulk of the Geonosis battle. There's still an unreleased version of Finale in AotC (minus the Imperial March motif, you can hear this partially in the music video). The problem is that unlike Bounty Hunter, they're using the Film Version of the score for AotC instead of the actual original source recordings. It porves a UE for AotC does still exist though.
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The first part fits the beginning of the race, where the pods rev up, then the race starts and Anakin stalls... the Gungans Retreat bit is part of that cue I believe, taking place when Anakin actually starts and strives to catch up.
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Not really. The current debate I'm entering is where the former "Gungans Retreat" actually goes. I am now a staunch believer that it goes in the Podrace. I overlapped it to the film, and I think it fits (although GoodMusician disagrees)
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(Off-topic - I wonder why I got three e-mails for Trent's reply) I think the PC version is going to be a XBox360 port (that's generally what they seem to do when porting to PC), so we'll get all the good music, including those bits of "Confrontation With Dooku" and "Fighting with Grievous" that we've had to rely on LQ, DVD rip or PS3 recordings for so far. I'm also hoping there's new music in the PSp version of Battlefront Elite Squadron.
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That's good news to hear! By the looks of things this expansion's coming to the other platforms. I look forward to the PC version (but I wonder which game it'll be - PS2-style or Xbox360-style) so I know what music we can get.
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There is one flaw - I can do this with my headphones too, but it plays in mono - it's the same as using the "Remove Vocals" command in sound editing programs.
