Nick Parker 3,040 Posted September 6, 2020 Share Posted September 6, 2020 20 minutes ago, Oomoog the Ecstatic said: There's always lots of extra tracks that I just want to skip With such a big game that would require tons of music to support it, that might by necessity be uninteresting, wouldn't it be part of the territory? I wouldn't see that as a blemish on the score as a whole. It'd be cool if more composers thought in album approach, like what McConnell did with Grim Fandango back in the day, or of course this forum's namesake. Video game soundtrack releases tend to be music dumps more often than not. Link to comment Share on other sites More sharing options...
Marian Schedenig 8,193 Posted September 6, 2020 Share Posted September 6, 2020 56 minutes ago, Nick Parker said: It'd be cool if more composers thought in album approach, like what McConnell did with Grim Fandango back in the day, or of course this forum's namesake. Video game soundtrack releases tend to be music dumps more often than not. Although AFAIR the original Grim Fandango album didn't include some nice stuff from the score. In any case, editing is much more of a hard requirement for video game score albums than for film score albums, and the more dynamic the score, the more editing is required to even produce a single linear cue from the numerous assets of a musical "piece" in the game. Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted September 7, 2020 Share Posted September 7, 2020 1 hour ago, Nick Parker said: It'd be cool if more composers thought in album approach, like ...this forum's namesake. It wouldn't be a problem if they did like Nick Suggested Link to comment Share on other sites More sharing options...
Arpy 4,145 Posted September 7, 2020 Share Posted September 7, 2020 I'm thirty hours into Steins;Gate and love the music. A few years ago a special symphonic arrangement of several of the original tracks was produced: Link to comment Share on other sites More sharing options...
Jay 37,359 Posted September 7, 2020 Share Posted September 7, 2020 If there are any fans of Lena Raine's CELESTE score and also fans of owning video game scores on the CD format, I recently learned the score finally got a physical CD edition 7 months (!) ago and it's sold out, but you can find copies in some places. Official site: https://shiptoshoremedia.com/products/celeste-original-video-game-soundtrack-cd-collection Places you can buy it as of this posting: https://www.hhv.de/shop/en/item/lena-raine-ost-celeste-complete-cd-collection-718959 https://www.ebay.com/itm/392859542499 https://www.ebay.com/itm/184178071258 Link to comment Share on other sites More sharing options...
Not Mr. Big 4,639 Posted September 29, 2020 Share Posted September 29, 2020 Finished Yakuza 0 recently and this track at the end really struck me. It's a standalone melody but does a great job of evoking the story and characters. And it's apparently only available on the western version of the game. Jay 1 Link to comment Share on other sites More sharing options...
Popular Post Marc 768 Posted September 30, 2020 Popular Post Share Posted September 30, 2020 My cover of the gorgeous Staff Roll track from (the original) Final Fantasy VII ! WIth the help of about 20 musicians and singers ChrisAfonso, Jay, Arpy and 1 other 4 Link to comment Share on other sites More sharing options...
Jurassic Shark 12,074 Posted September 30, 2020 Share Posted September 30, 2020 Impressive, but I was a bit worried that the flutist would get his nose ring stuck! Marc 1 Link to comment Share on other sites More sharing options...
Jay 37,359 Posted September 30, 2020 Share Posted September 30, 2020 Just listened - nice work Marc! Marc 1 Link to comment Share on other sites More sharing options...
karelm 2,913 Posted October 1, 2020 Share Posted October 1, 2020 14 hours ago, Marc said: My cover of the gorgeous Staff Roll track from (the original) Final Fantasy VII ! WIth the help of about 20 musicians and singers That was awesome!! Great job to all involved! Marc 1 Link to comment Share on other sites More sharing options...
Oomoog the Ecstatic 314 Posted October 28, 2020 Share Posted October 28, 2020 I like these harmonies a lot that I can't even notate it with Roman numerals like usual iv - IIb - VIIb - V Link to comment Share on other sites More sharing options...
Arpy 4,145 Posted October 28, 2020 Share Posted October 28, 2020 Soichi Terada Nick Parker 1 Link to comment Share on other sites More sharing options...
Nick Parker 3,040 Posted October 28, 2020 Share Posted October 28, 2020 4 hours ago, Arpy said: Soichi Terada I thought that second one was a shoot-em-up game from the sound of it! Damn. 'Ve been on a Killer 7 kick lately, for some reason. Some favorites of mine: And the best pre-boss music ever: Arpy 1 Link to comment Share on other sites More sharing options...
Arpy 4,145 Posted October 28, 2020 Share Posted October 28, 2020 @Nick Parker Yeah I thought it was too. I haven't played the game, but found myself listening to the music. Link to comment Share on other sites More sharing options...
King Mark 3,631 Posted November 18, 2020 Share Posted November 18, 2020 I'm really trying hard to find the cut scenes music from Genshin Impact . A lot of them are unreleased on the OST's and I hope someone rips them The final boss is one of the most epic sequences in a videogame, and I want the music cue Link to comment Share on other sites More sharing options...
Jay 37,359 Posted November 18, 2020 Share Posted November 18, 2020 That was the annoying part about the Final Fantasy VII Remake OST album. It was 8 discs long yet still didn't have all the cutscene music. Luckily they are releasing a 4CD Plus OST soon that hopefully has it all. Because even though there was a squid roms thread with tons of stuff not on the OST, there was no way to get all the cut scene music clean because it was stored in the game files with sound effects Link to comment Share on other sites More sharing options...
Oomoog the Ecstatic 314 Posted November 19, 2020 Share Posted November 19, 2020 Heh, I like how the General forums has video game music as its main description, but then there's literally just this thread. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted November 19, 2020 Share Posted November 19, 2020 Nah, there's plenty of others https://www.jwfan.com/forums/index.php?/topic/5875-video-game-music-poll-2-final-fantasy/ https://www.jwfan.com/forums/index.php?/topic/6904-medal-of-honor/ https://www.jwfan.com/forums/index.php?/topic/9095-zelda-theme-music-composition/ https://www.jwfan.com/forums/index.php?/topic/9597-great-article-on-zelda-composer/ https://www.jwfan.com/forums/index.php?/topic/9838-giacchinos-the-songless-nightingale-moh-frontline/ https://www.jwfan.com/forums/index.php?/topic/12586-john-debney-scores-lair/ https://www.jwfan.com/forums/index.php?/topic/17024-medal-of-honor-underground-game/ https://www.jwfan.com/forums/index.php?/topic/18014-super-mario-galaxy-the-music/ https://www.jwfan.com/forums/index.php?/topic/18303-new-super-mario-bros-wii/ https://www.jwfan.com/forums/index.php?/topic/18884-super-mario-galaxy-2-mahito-yokota-and-koji-kondo/ https://www.jwfan.com/forums/index.php?/topic/20043-medal-of-honor-boxset-9-scores-5-giacchino-3-lennertz-and-1-djawadi-on-8-discs/ https://www.jwfan.com/forums/index.php?/topic/20733-the-legend-of-zelda-25th-anniversary-symphony-symphony-of-the-goddesses https://www.jwfan.com/forums/index.php?/topic/21683-the-official-legend-of-zelda-series-music-thread/ https://www.jwfan.com/forums/index.php?/topic/22158-free-listening-of-final-fantasy-distant-worlds-albums/ https://www.jwfan.com/forums/index.php?/topic/24300-john-debneys-lair-new-2cd-set-la-la-land-records/ https://www.jwfan.com/forums/index.php?/topic/32805-michael-giacchino-nami-melumads-medal-of-honor-above-and-beyond-2020/ etc Feel free to start your own about any score or series you like! Link to comment Share on other sites More sharing options...
King Mark 3,631 Posted November 19, 2020 Share Posted November 19, 2020 On 11/17/2020 at 9:21 PM, Jay said: That was the annoying part about the Final Fantasy VII Remake OST album. It was 8 discs long yet still didn't have all the cutscene music. Luckily they are releasing a 4CD Plus OST soon that hopefully has it all. Because even though there was a squid roms thread with tons of stuff not on the OST, there was no way to get all the cut scene music clean because it was stored in the game files with sound effects it's not the first time where there's a billion c.d. release but the one cue I want is still unreleased in a cut scene. I think general videogame music fans only want the ambient and battle cues and don't notice the best stuff missing from the cut scenes Link to comment Share on other sites More sharing options...
Jay 37,359 Posted November 19, 2020 Share Posted November 19, 2020 I'm sure they'll keep releasing more and more Genshin Impact OSTs that will eventually cover everything Link to comment Share on other sites More sharing options...
Laserschwert 475 Posted January 5, 2021 Share Posted January 5, 2021 Treating myself to a nice set of virtual jazz instruments (Swing! and Swing More! by ProjectSAM) as a late Christmas present, I simply had to do this track first. EDIT: Now with more tracks! The plan being to give the whole soundtrack this treatment. Oomoog the Ecstatic 1 Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted January 20, 2021 Share Posted January 20, 2021 Link to comment Share on other sites More sharing options...
Marian Schedenig 8,193 Posted January 24, 2021 Share Posted January 24, 2021 Link to comment Share on other sites More sharing options...
Jay 37,359 Posted January 26, 2021 Share Posted January 26, 2021 Does anybody here listen to any video game music podcasts? Or video game podcasts that occasionally or regularly do episodes about game scores? Link to comment Share on other sites More sharing options...
karelm 2,913 Posted January 27, 2021 Share Posted January 27, 2021 I would definitely be interested in listening to video game music podcasts if I knew of any. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted January 27, 2021 Share Posted January 27, 2021 Oh I've come across episodes about them Here's what I do: use the search feature of my podcast app and type in a composers name, and then click Episodes instead of Podcasts so it shows me results from episode titles/descriptions. This interview with Christopher Larkin about Hollow Knight and some of his other work is great: https://player.whooshkaa.com/episode/335347 Link to comment Share on other sites More sharing options...
Bellosh 3,418 Posted January 27, 2021 Share Posted January 27, 2021 On 1/20/2021 at 1:48 PM, Spider-Fal said: Have you listened to the Homebrew Channel? So good for a fan track. I re-visit it at times. Link to comment Share on other sites More sharing options...
Erik Woods 555 Posted January 27, 2021 Share Posted January 27, 2021 7 hours ago, Jay said: Does anybody here listen to any video game music podcasts? Or video game podcasts that occasionally or regularly do episodes about game scores? http://www.cinematicsound.net/category/1upbeat/ https://www.levelwithemily.com https://podcasts.apple.com/us/podcast/music-respawn-with-kate-remington/id1148686069?mt=2 https://pixeltunesradio.com https://www.classicalmpr.org/program/top-score (DEFUNCT BUT STILL AVAILABLE) https://anchor.fm/vgmjourney http://videogamegrooves.com Jay 1 Link to comment Share on other sites More sharing options...
Oomoog the Ecstatic 314 Posted January 27, 2021 Share Posted January 27, 2021 On 1/20/2021 at 10:48 AM, Spider-Fal said: This music doesn't strike me, no pun intended, as anything particularly clever. A pretty traditional soundbase for arcade. For me it's about the bigger vision ie. what are we trying to emphasize beyond the obvious? often about the context of intricate, unfolding stories: Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 "Restored" Super Mario World OST using "uncompressed" samples. Link to comment Share on other sites More sharing options...
Romão 2,274 Posted February 5, 2021 Share Posted February 5, 2021 I've just discovered this. It's quite interesting On 9/7/2020 at 12:45 AM, Marian Schedenig said: Although AFAIR the original Grim Fandango album didn't include some nice stuff from the score. I agree with this, but I have the say the Remastered Sountrack album assembly was much much better. A box set of these of Lucasarts adventure games soundtracks would pretty much be a dream release Link to comment Share on other sites More sharing options...
Nick Parker 3,040 Posted February 5, 2021 Share Posted February 5, 2021 5 hours ago, Spider-Fal said: "Restored" Super Mario World OST using "uncompressed" samples. Oof. I didn't look into their process, but that reverb with the higher quality samples kills it for me. It could just be replicated from the notorious SNES DSP. Link to comment Share on other sites More sharing options...
Disco Stu 15,495 Posted February 5, 2021 Share Posted February 5, 2021 It's certainly interesting to hear them all if nothing else. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 Sorry, I'm a little slow on the uptake today. What does "restored using the original samples" mean exactly for these SMW tracks? Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 45 minutes ago, Jay said: Sorry, I'm a little slow on the uptake today. What does "restored using the original samples" mean exactly for these SMW tracks? The idea is that they are rendered using the original samples/synth in a DAW instead of with the SNES soundchip. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 But how do they know what "the original" samples are/where? The music was written specifically for the SNES sound chip right? Sorry, but I'm going need a better explanation to understand this Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 Datamining. Filenames. Comparing with sample names. 2 hours ago, Nick Parker said: Oof. I didn't look into their process, but that reverb with the higher quality samples kills it for me. It could just be replicated from the notorious SNES DSP. Link to comment Share on other sites More sharing options...
Marian Schedenig 8,193 Posted February 5, 2021 Share Posted February 5, 2021 1 hour ago, Spider-Fal said: The idea is that they are rendered using the original samples/synth in a DAW instead of with the SNES soundchip. So basically just a software player? Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 Is that not what I said? Link to comment Share on other sites More sharing options...
Marian Schedenig 8,193 Posted February 5, 2021 Share Posted February 5, 2021 I think it is, I just wanted to make sure if that's what you meant. Interesting that this seems to be used as a mark of quality, when C64 music usually takes pride in recording off the original hardware when possible. (But then the SID was light years ahead of its competition, and many composers used hardware tricks that don't work well on emulators) Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 Don't feel bad Marian - Faleel does this frequently; Posting tiny piece of information instead of enough information for anyone to be able to understand what's going on, then when asked for more information by his friends here, just replies with more short answers that still don't explain things, then gets snarky when asked again. I don't think he has any ill intentions, I think he knows all the information in his head, but doesn't care to type it all out for others to get on the same page with him, even when asked nicely. I had to click through a bunch of tweets to finally understand things. If I'm understanding everything properly - which I may not be, and am happy for corrections or addendums to be posted - when Koji Kondo was composing the music on his computer, it was all performed there by various samples that existed at the time. Due to the technological limitations, the samples all had to be compressed when saved into the SMW cartridge, which altered their sound. As part of the gigaleak, all the source code for Super Mario Advance got out, and inside it they found the names of the samples used for the original Super Mario World. So now fans are apparently finding those original samples, and re-playing all the cues using those original samples, and the results are being posted to this youtube playlist. This tweet has a WAV file you can download showing how a single note sounds through the SNES sound chip compared to the original sound file it originated as. The part I don't get is if these fan recreations are literally exactly what Koji Kondo wanted things to sound like but the tech at the time altered it after the fact, or if he paid attention to how the altered sounds were happening and adjusted his compositions accordingly. Link to comment Share on other sites More sharing options...
Marian Schedenig 8,193 Posted February 5, 2021 Share Posted February 5, 2021 That makes sense. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 In one of his tweets I found this google doc where they are trying to identify everything for a variety of games, so I guess it isn't just SMW they can do this for https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/ Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 2 minutes ago, Jay said: I don't get.... if he paid attention to how the altered sounds were happening and adjusted his compositions accordingly. I assume that is the the case. Link to comment Share on other sites More sharing options...
Disco Stu 15,495 Posted February 5, 2021 Share Posted February 5, 2021 2 minutes ago, Jay said: The part I don't get is if these fan recreations are literally exactly what Koji Kondo wanted things to sound like but the tech at the time altered it after the fact, or if he paid attention to how the altered sounds were happening and adjusted his compositions accordingly. This seems like a weird distinction to make. The way I feel is that he wrote the music for the SNES soundchip so of course if there is a such a thing as an "intended score" for a 16-bit videogame like there might be for a film, it would be the music as he realized it for the game. What makes the original samples interesting isn't that it's how the music is "supposed" to sound, but that we get a glimpse under the hood into Kondo's work process. Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 5 minutes ago, Jay said: In one of his tweets I found this google doc where they are trying to identify everything for a variety of games, so I guess it isn't just SMW they can do this for https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/ Yeah there are similar projects for Super Metroid and Donkey Kong Country trilogy 3 minutes ago, Disco Stu said: This seems like a weird distinction to make. The way I feel is that he wrote the music for the SNES soundchip so of course if there is a such a thing as an "intended score" for a 16-bit videogame like there might be for a film, it would be the music as he realized it for the game. What makes the original samples interesting isn't that it's how the music is "supposed" to sound, but that we get a glimpse under the hood into Kondo's work process. Its also nice to hear the music a little less muffled too, while still sounding somewhat like the original, even if there are some offputting elements due to it not really being intended to be heard that way Sort of like playing an older game on an emulator in 4K with updated textures etc. I suppose. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 4 minutes ago, Spider-Fal said: I assume that is the the case. 4 minutes ago, Disco Stu said: This seems like a weird distinction to make. The way I feel is that he wrote the music for the SNES soundchip so of course if there is a such a thing as an "intended score" for a 16-bit videogame like there might be for a film, it would be the music as he realized it for the game. What makes the original samples interesting isn't that it's how the music is "supposed" to sound, but that we get a glimpse under the hood into Kondo's work process. That's what I though too, but they way these guys talk about it in the tweets and the way the youtube videos are labeled ("restored") makes me think that they think that they are creating how it was "supposed" to sound but just couldn't be realized this way at the time. But I think like you, that Koji Kondo paid attention to how it sounded after compression and made everything exactly how he wanted for that version of the sound. But I guess we have no way of definitively knowing? 3 minutes ago, Spider-Fal said: Its also nice to hear the music a little less muffled too, while still sounding somewhat like the original Sort of like playing an older game on an emulator in 4K with updated textures etc. I guess. Yea, I guess it is somewhat like that, though a bit more drastic. Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 OK I listened to the entire youtube playlist Well, I found it to be an inferior listen to the original version! It sounds "fake", like it's just a quickie DAW output without any mastering or anything, and like it was performed somewhat rote-ly instead of naturally. I have no idea if this actually is the original files just played with different samples or if they had to re-perform everything, but that's how it sounded to me. I think the best way to describe it is it lacks the "charm" of the original score. It's just, missing *something*. Granted, my nostalgia for knowing how the originals sound for the past 30 years could be playing a role here, and I fully admit that. Oh, and listening on youtube, I realized that what we're really doing is trading in SNES compression for youtube compression, which makes the whole excercise a little silly. But then after reading more tweets I realized that there's a download link to a lossless FLAC in the comment of each upload. Overall, it is a pretty neat curiosity, though. Maybe with more care and mastering they could result in high quality versions of the original score that doesn't sound "different", just "clearer" Link to comment Share on other sites More sharing options...
Faleel 5,347 Posted February 5, 2021 Share Posted February 5, 2021 Its also possible that they will be updated, quite a few tracks fron Jammin Sam Millers Donkey Kong Country trilogy project went through several releases: Early: Updated: Early: Updated: Link to comment Share on other sites More sharing options...
Jay 37,359 Posted February 5, 2021 Share Posted February 5, 2021 Lol, Google just recommended this article to me and it perfectly explains the project, none of us would have been confused if it was posted at the start of all this! https://www.polygon.com/2021/2/5/22268601/super-mario-world-soundtrack-restored-remaster-gigaleak Link to comment Share on other sites More sharing options...
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