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Pieter Boelen

[ORIGINAL COMPOSITIONS] Christian Tornholm-Lehn, Hearts of Oak: Conquest of the Seas (2014)

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While I do not often have time to hang around on this forum anymore, I do have something very special to share with you today.
This is the music to an indie computer game that I am involved in making.

The composer has been very kind to allow me to repost this for promotional purposes.
He would also very much appreciate any feedback you can give him, as this is still in development.
So please give this a listen and post here your thoughts!

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"Hearts of Oak: Conquest of the Seas" is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!


More information, screenshots and video material on our official IndieDB Profile.
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hoo-cots_soundtrack.jpg

The intention with the music is obviously to be appropriate for the time period,
but also be fun, original and adventurous like the seafaring film music of old.


THEME SUGGESTIONS:
- Hearts Of Oak (finished)
- Post Captain's Lullaby (finished - rough mix) - Note: This is based on an actual unnamed period melody

ATMOSPHERIC PIECES: (background/menu/calm seas/nighttime)
- Susanne's Lullaby (sketch)
- Land Of Hope (sketch)

TAVERN PIECES: (may be used for towns and below deck as well)
- Rum Bonfire (sketch - people noise is just for effect, and will not stay)

CHASE/BATTLE PREPARATIONS PIECES:
- Hoist The Flags! (sketch)

BATTLE THEMES:
- Mano Y Mano (part 2) (sketch - the piece will have other arrangements)


COPYRIGHTS
All of the above creations are the property of D'laymusic - Norway, and Christian "Flannery" Tornholm-Lehn
- and are protected under copyright law, and if violated might lead to legal persecutions!

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Thanks for your comments, mate!

Nice writing but the mockup quality could be improved with more expression/mod wheel.

Do you have any further details on how to do that?

Since we are making this game as a fully non-commercial project, I sincerely doubt we'll be able to put real instruments to use.

Except perhaps in some small-scale period source music tracks.

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I love that main theme! If you can't get real instruments, I might recommend using some sort of free VST or soundfont to take off the MIDI-sounding edge.

For what it's worth, as it is, it still sounds better than "Curse of the Black Pearl."

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